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Thread Statistics | Show CCP posts - 1 post(s) |

Clifton Oksaras
Innocuous Anonymity
1
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Posted - 2014.07.28 20:27:00 -
[1] - Quote
Zifrian wrote:That error is due to the API changes.
Just a note on updating IPH. I appreciate the interest and support but after going through all the changes in the notes I've decided to do one main Cirus update and not add in pieces as I go. It's almost as if they changed something with about 75% of industry. There are just too many things that have changed to do a piecemeal update. If I put just up new the new database today, it won't be really be useful to anyone. Actually, I had no idea a lot of these things even changed (decryptors, invention times, etc) due to the shear amount of information that CCP released in different locations. I just couldn't keep up with it all. I had thought I'd get something up soon but I have a lot of research to do first and then map out my changes to get to the point where IPH is useable.
In short, I'm not sure when I'll get the update complete but...I will get an update done. I'll update this thread when I am closer to putting it up.
Thanks
Hey man, I love your application, and I'm so happy that you're still working on it. I sent an ingame isk donation, but if you have a paypal or some other kind of secure electronic payment system, I'd be happy do give you a monetary donation. Keep up the good work man, you rock! |

Clifton Oksaras
Innocuous Anonymity
1
|
Posted - 2014.07.30 21:37:00 -
[2] - Quote
aruchra wrote:Waiting for Crius version
Nobody who uses it on any sort of regular basis isn't. The Creator understands this. |

Clifton Oksaras
Innocuous Anonymity
2
|
Posted - 2014.08.20 17:26:00 -
[3] - Quote
BTW, Zifrian, don't put to much effort into recalculating the values of all of our Blueprints since they standardized them to have a max ME of 10 and PE of 20. If I have re-enter all of my blueprint data to make the program complete even a week earlier, then I'm totally willing to put up with it. Recalculating the values must be crazy complicated anyways, so don't worry about it :). |

Clifton Oksaras
Innocuous Anonymity
2
|
Posted - 2014.09.11 19:05:00 -
[4] - Quote
Zifrian wrote:Quick update: First, thanks for the support and all the donations, much appreciated.  Second, the update is going and I'm making progress but everyday I seem to find something that CCP has removed (industry API) or changed (formulas) that requires a rework on my part, OR new stuff that doesn't work as advertised (Teams). I'm fine with that but it just takes longer to complete. I haven't had to rewrite everything but the main code that does all the blueprint work needs a complete overhaul. So that's really taking the most time. I've been working every chance I can but had some RL stuff come up that slowed me down again but I'm working more steady now. Remember, I like to use this tool too and need it for my isk making ventures  Finally, on the donations thing. I'd rather just keep it to isk and if you are willing, plex. It all pays for gametime, which costs real money at some point so I just see it as a fungible transfer.  Anyway, thanks everyone. I'll post again when I have more info. Now back to work!
The posted a whole lot of changes to invention today as an upcoming release. Any chance those changes will be implemented in IPH 3.0? |

Clifton Oksaras
Innocuous Anonymity
5
|
Posted - 2014.10.16 14:45:51 -
[5] - Quote
Didn't want to let this thread go abadoned for two weeks, so I'll just ask, how is everything coming? |

Clifton Oksaras
Innocuous Anonymity
5
|
Posted - 2014.11.23 14:55:41 -
[6] - Quote
Thank you so much for this product, I'm a huge fan of your work. In earlier versions of IPH, it was possible to filter Tech II invention jobs in the Manufacturing List tab by the original Tech One blueprints that I owned. In this version, I tell it to load owned BP's and check the T2 Invented box to the right, but the list is only populated with Tech One items? I made sure not to filter by jobs I couldn't do based on skills, and I'm definitely using Version 3.1 with CCP's Phoebe data export, so could anybody tell me what I'm doing wrong? |
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